Mariokart Wii
GAMEPLAY RULES
4vs race
Items: Frantic
Vehicle: Any may be chosen, and can be both either automatic or manual
Race: chosen per round by the judge, each in a different cup
3 laps per race
GENERAL RULES
1st and 2nd proceed to the next round
Controller choice – Gamecube, wii-mote, wiimote+nunchuck
Final Round will be played by the final 4 players within 4 races (each from a different cup), via a point system where 1st place = 4 points, 2nd place= 3 points, 3rd place = 2 points, 4th place = 1 point.
In the event of a tie of points in the final round, the players must duke it out in a battle in which the rules will be set by the judge on the day.
In the event of 3 people in a match, both the 1st and 2nd will proceed to the next round.
In the event of 2 people in a match, 1st place will proceed to the next round.
Super Smash Brothers Brawl
One vs one knockout, 3 stock, 8 minutes.
Items are turned to off and none.
If time runs out, the winner is determined by stock, and then by percentage.
- If both stock and percentage are identical, or a game ends with both players being KO’d simultaneously (typically because of a Sacrificial KO via Bowser’s Flying Slam or Ganondorf’s Flame Choke), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
All sets with the exception of winner’s finals, loser’s finals, and
the championship are best of 3 matches (best of 5 and above should be
played out for any “finals” matches).
Extending Meta Knight’s Dimensional Cape is banned.
Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic’s Neutral B repeatedly underneath the stage is.)
Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on thisin a timely manner; a failure to do so is considered stalling.



